The Artifact – Quake 1 Machinima by clan Phantasm

“The Artifact” is a  Quake 1 Machinima movie created by Eric ‘StarFury’ Bakutis with and for clan Phantasm. They released this movie on May 22, 1997. Another two part machinima, with a humorous video followed up by a promo for clan Phantasm. A funny video with some good voicework and well placed music. Only some minor issues on screen, as in you can see them clipping through walls.

Good use of music and very well done camera angles. This was clan Phantasm’s second quake machinima. The only issues I saw, as listed above, was seeing them no-clip through walls, and how some doors magically were open or closed seconds from each other. Not major, over all a great video.

Cineplex Review:

The Artifact (4.8M)
Length: 11 minutes
Full Voice
Language: R

Goodies: Pretty funny storyline the first time you see it, the actual movie part isn’t really one that you would want to watch over and over again like other movies. The intermission part with the dopefish is very original. The Clan member biographies was also very original, and I liked them very much.
Baddies: There was one major flub. Right before both characters get ‘quadded,’ the walls on both sides of the wall are open, after they are ‘quadded’ they are mysteriously closed. Not major, but a minor production snafu.
The Final Stance: The Innovators of the Clan Member Biographies, an idea still used today, and the quality of which has hardly been surpassed.

Innovation/Originality: 10     Camera Work: 8     Mood: 7.5     Extras: 10     Critic’s Slant: 9     Overall: 8.8

From the README.TXT File:

Well, what can I say. It’s 9:13 in the morning on 5/22/97. ‘The Artifact’ is complete. Making a movie is HARD. But I think all of you will agree that the effort was well worth it ;).

This movie was filmed by me and 3 of my Clan Phantasm buds, all of us UT guys, and we really didn’t use much more than a simple monster Quake-C patch and a camera guy floating around with GOD
mode and NOCLIP on. Unfortunately we don’t have access to awesome programmers (for example, Wedge and Choryoth) like the Rangers do, and so we don’t have any fancy new Quake-C code to film with or put in the movie. Sorry about that ;). What we do have is a quality film that I think was done incredibly well considering it is the first movie I have directed/edited, and it was a learning experience for all of us. We’ve made a movie that I feel will stand out, and I hope that you enjoy watching it as much as we enjoyed making it.

Game: Quake (1997) by ID Software
Source Port: QuakeSpasm 0.93.2
Additional: Quake Retexturing/Revitalization Project Map Textures & Rygel’s 2.7 GB Ultra Pack
Recorded using OBS.

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Updated: September 27, 2020 — 6:17 pm

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